222%
Higher Day 7 retention of referred users
Turborilla achieves 180% more sessions played by referred users and 3x higher lifetime retention of community users
Higher Day 7 retention of referred users
Higher lifetime retention of users that are engaged with community features
More sessions played by referred users
Turborilla develops and publishes the successful “Mad Skills Motocross” and “Mad Skills BMX” series of games. For the third part of their Mad Skills Motocross series, they were looking to add social features to the game. The game has a very loyal following in the motorsports community and Turborilla wanted to better leverage that community to spread the word about the game.
They also wanted the ability to directly interact with their players and for their players to interact with each other. Building and maintaining the features in-house would have been a massive distraction and would have cost a significant amount of development time. Their research led them to GetSocial!
For Turborilla it was crucial to build a direct relationship with their users, in a way they can control and where they can retain ownership of the user data. They realized early on that building this in-house would distract them from their focus on building their game, so they decided to work with GetSocial.
As the results show, it pays to build a direct relationship with your users. Increased retention and engagement are just the start, now that they have their community inside the game, communicating with them can happen on Turborilla’s terms instead of someone else’s.
See how GetSocial can solve your user acquisition and engagement needs